Bruce Tognazzini is a principal at Nielsen Norman Group, the world’s leading consumer research company. For 14 years, he worke at Apple, where he was personally invite by Steve Jobs. There he create the first Human Interface and wrote eight versions of the guideline for it. Tonyazzini is also the author of 57 patents in the field of human-computer interaction and the cult article First Principles of Interaction Design . In it, he outline the main principles of creating a good interface. Anton Falkovskyi, Product Designer at Headway , a Genesis partner company, share some of them. They are universal and unchange for any device and environment, and every year they become more and more relevant.
Allows you to sell anything from things
First of all, a “good interface” means that it: visually obvious – the user sees the entire range of possibilities, understands how to achieve his Lithuania Phone Number List goals, and nothing prevents him from starting work; forgives mistakes – all the user’s work is carefully and continuously save; gives a sense of control — every user action can be cancele at any time; efficient —. Next, ten principles of how to create such interfaces are collecte. 1. Convenience is always more important than fashion. Fashion is something that to NFTs. But it should not reuce the user’s productivity.
After each stage of making visual changes
A large number of visual changes can be implemente in such a way that they not only do not harm the user experience, but also increase the user’s performance. 2. Check the design of the interface as carefully as its operation. to the interface, it must be B2C Database teste on real users. This is necessary to ensure that the changes did not degrade digestibility, user experience and performance. If the new design leads to such consequences, it is worth rethinking it. “People come to a site not to admire it, but to solve a task,” said researcher Don Norman.